For the 60fps content we observed some of the same weaknesses observed when gaming at higher frame rates but in a less distinct fashion, generally. Looking more closely, though, you can see a hatched dirty trail behind the UFO cockpit for the dark background and some lightly hatched halo trailing for the light background. Youd see similar shifts in saturation towards the far side edges of the screen, but these cant be assessed here given the shade layout. The average deviation between each quadrant and the brightest recorded point was 4.63%, which is very good. That means that if the game is running between 48fps and 165fps, the monitor will adjust its refresh rate to match. The images below show pursuit photographs running from the top to bottom regions of the screen, with the screen set to 165Hz and Aim Stabilizer active. We also made some observations on the film Star Wars: The Rise of Skywalker. We demonstrate this in the responsiveness section of the video review a bit later on. There were some rather eye-catching neon greens, deep yellows and strong purples showcased. Note that individual units and preferences vary, so these settings are simply a suggestion and shouldnt be expected to work optimally in all cases. The AOC C24G1 using MBR (Motion Blur Reduction) and set to what we consider its optimal setting for that. This setting created a warmer look to the image and significantly reduced blue light output, but maintained a relatively strong green channel that outweighs the red channel. With this flexibility and the overall performance here, we consider this to be a relatively strong and suitably adjustable interpolation process and better than many weve come across on WQHD models. The monitor offers a solid and somewhat gamery aesthetic, but is free from any colourful elements. The exception is that individual changes to colour channels made with Color Temperature set to User Define are applied universally. Make sure this is selected (it should be if youve set everything up correctly in Set up G-SYNC). Of course effective local dimming is by far the best thing to have for a convincing HDR experience, but even when its absent effective Dynamic Contrast aided by HDR metadata can help. Some presets such as Reader and Movie apply a mild sharpness filter and FPS a strong sharpness filter under HDR. I am not able to select 144hz refresh rate at all. With Aim Stabilizer active at 120Hz, above, the UFO is narrower with more distinct internal detailing even when compared to 165Hz with the setting disabled. If a game ran at 37fps, for example, the refresh rate would be 74Hz to help keep tearing and stuttering at bay. The curve also has the potential to slightly enhance viewing comfort. Theyre most pronounced at steeper angles, although losses of saturation can be observed quite following gentler viewing position shifts. To maximise colour accuracy within the sRGB colour space, for colour-managed workflows, full calibration and profiling with a colorimeter or similar device using the full native gamut is recommended. This is commonly observed on wide gamut models with strobe backlight settings and not unique to this model, but it was quite obvious in this case. The saturation losses further down the screen curtail this somewhat and it appears closer to the printed shade. 93 ppi is lower than our pixel density sweet spot of 109 ppi, but when coupled with fast frame rates, detail is fine and solidly rendered. Theres a bit more trailing than with the QC reference, including a longer smeary trail for the dark background and a little trailing for the light background vs. no visible trail there with the QC. The counter reacts very rapidly to changes in frame rate. The monitor offered Adaptive-Sync which provided support for AMD FreeSync and Nvidias G-SYNC Compatible Mode. Most users will probably wish to enable VSync when using FreeSync to ensure that they dont get any tearing. Further information on supporting our work. sRGB emulation mode poorly tuned for gamma (not adjustable in OSD), although brightness is adjustable. The images below show pursuit photographs running from the top to bottom regions of the screen, with the screen set to 165Hz and Aim Stabilizer active. This configures it globally, but if you wish to configure it for individual games click Game Graphics towards the top right. The all-encompassing term strobe crosstalk is used to describe this fragmented trailing either side of the main object. Some presets such as Reader and Movie apply a mild sharpness filter and FPS a strong sharpness filter under HDR. LFC sometimes seemed to kick in a bit closer to 52Hz (52fps), but this makes little difference in practice. The sRGB setting blocks off access to most settings, whereas the remaining presets allow everything to be adjusted and will remember adjustments made when you switch back to them. There is a list of GPUs which support the technology, The Gigabyte supports a variable refresh rate range of. Note that HDR can be activated (at the same time as FreeSync) as well. This will reflect the frame rate if its within the main variable refresh rate window, with the additional fluctuations described above possible depending on your GPU. The HDR10 pipeline is the most widely supported HDR standard used in HDR games and movies. Further information on supporting our work. Especially compared to the vertical shifts of TN models. A more achievable near-term goal is support for at least 90% DCI-P3 (Digital Cinema Initiatives standard colour space) coverage. Sensitive users might notice this, but the patterns are rarely observed and only associated with quite specific content. The monitor will only use the pixels called for in the source resolution to display the image, with a black border around the image using the remaining pixels. You should then ensure that the first slider, Radeon FreeSync is set to Enabled as shown below. The G32QC features a range of Picture Mode presets; Standard, FPS, RTS/RPG, Movie, Reader, sRGB, Custom 1, Custom 2 and Custom 3. So even if predominantly dark content was displayed, the backlight was pumping out just as much light as if the brightest content is displayed not good for depth and atmosphere. You should ensure the GPU driver is setup correctly to use FreeSync, so open AMD Radeon Software, click Settings (cog icon towards top right) and click on Display. Features & Aesthetics This wasnt as frequent or obvious as with the technology disabled and VSync enabled. Of course effective local dimming is by far the best thing to have for a convincing HDR experience, but even when its absent effective Dynamic Contrast aided by HDR metadata can help. There were some additional issues we came across. But things actually tended to look a bit undersaturated, almost as if gamma was too low. The monitor covers over 85% of DCI-P3 natively and includes an sRGB picture mode, which will appeal to purists. The blue colour channel is weakened significantly, providing a warmer appearance to the image with reduced blue light output. The base also has a central cut out region with diagonally sloped sides, should you wish to use your keyboard at an angle. Theyre most pronounced at steeper angles, although losses of saturation can be observed quite following gentler viewing position shifts. The input lag measured here is influenced by both the element you see (pixel responsiveness) and the element you feel (signal delay). View the manual for the Gigabyte G27QC here, for free. The photograph below was taken on a different monitor, its just to illustrate the scene being described here. The monitor provides scaling functionality via both DP and HDMI. To configure VSync, open AMD Radeon Software. We wont be going into this in detail as its a GPU feature rather than a monitor feature. Interpolation and upscaling 2020. It provided a lot of screen real estate for spreadsheets and word processors, and also proved to be great screen for graphics or video editing. Note that HDR can be activated (at the same time as FreeSync) as well. This made tracking and engaging enemies potentially a bit easier and could certainly give a competitive edge. The shifts observed are more readily apparent if sitting closer and less apparent if sitting further away. For example viewing content near the bottom of this website. Not all areas refresh simultaneously, so its appearance can differ depending on how high up or low down on the screen movement is being observed. There was also a degree of black crush, whereby some dark shades appeared even deeper in the region of the screen directly in line with your eyes (usually centrally, more or less) due to increased perceived gamma. If youre primarily interested in a strong contrast performance and want a large screen for an immersive experience, this model could well deliver what youre after. The ports face downwards and include; a 3.5mm headphone jack, 2 HDMI 2.0 ports, DP 1.2a+ (HDR feature set), 2 USB 3.0 ports (plus upstream) and a DC power input (external power brick). On our GTX 10 Series GPU (GTX 1080 Ti), the experience was similar to what we described with FreeSync in some respects. Bracketed numbers in our analysis refer to shades on the printed sheet or right side of the screen if theyre ordered consecutively from top left to bottom right. Aside from our Test Settings, where various adjustments were made, assume factory defaults were used. This made tracking and engaging enemies potentially a bit easier and could certainly give a competitive edge. VA panels are particularly sensitive to the voltage changes that accompany such sudden and dramatic refresh rate changes, so this sort of flickering is common. Bracketed numbers in our analysis refer to shades on the printed sheet or right side of the screen if theyre ordered consecutively from top left to bottom right. To ensure the monitor rather than GPU is handling the scaling process, as a PC user, you need to ensure the GPU driver is correctly configured so that the GPU doesnt take over the scaling process. There are some additional points to bear in mind if you wish to view such content. * All the images in this page are for illustration only. The monitor was tested at 60Hz (directly below), 120Hz and 165Hz using all Overdrive pixel response time settings. The picture certainly got brighter, but since Gigabyte left the brightness control available, you can equalize the luminance level between HDR and SDR. However; the setting was far from the cleanest strobe backlight setting weve seen. *HDR measurements were made using this YouTube HDR brightness test video, running full screen at 1440p HDR on Google Chrome. Colour gamut 'Test Settings' As usual, if youre running the monitor at 2560 x 1440 and viewing 1920 x 1080 content (for example a video over the internet or a Blu-ray, using movie software) then it is the GPU and software that handles the upscaling. Such weaknesses wont bother everyone as its very subjective, but we suspect that if they are bothersome on the Gigabyte then they may be bothersome on those 27 models as well.
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