tgsi: Emit ureg HW_ATOMIC decls in range order. ci/freedreno: Filter when we run test jobs for VK or GL changes. All trademarks used are properties of their respective owners. microsoft/spirv_to_dxil: Fix missing-prototypes errors. The latest drivers (stable, beta or Vulkan beta tracks) are always preferred. Devices supporting these forms of interactive applications can be referred to as XR devices. In current implementation, full path to cmake build folder must not contain white spaces.. To enable Vulkan validation layers, you will need to download the Vulkan SDK and add environemt variable VK_LAYER_PATH that contains the path to the Bin directory in VulkanSDK installation folder.. Open DiligentEngine.sln file in build/Win64 folder, select configuration and build the engine. Use pure subproject without wrap for DirectX headers discovery. clean-ups in lp_bld_sample_soa.c, llvmpipe: asst. turnip: clamp to 1 for negative bottom-right of viewport. ci: Make the retry policy default for all jobs. Your opinion differs from a lot of peoples opinions then. pvr: Add compute update kernel in vkCmdDispatch(). tu: increase maxPushConstantsSize to 256. v3dv: dont emit final noop job if we dont have anything to signal, v3dv: document Vulkan requirements for signaling operations, v3dv: ignore barriers for image layout transitions from undefined layouts, v3dv: drop default sampler states if not used, v3dv: flag BCL barriers for all-graphics and all-commands stages, v3dv: skip binning sync if binning shaders dont access external resources, v3dv: use wait stage for wait semaphores to decide about binning syncs, v3dv: check input attachment usage as sampled usage, v3dv: implement VK_EXT_separate_stencil_usage, v3dv: trivially implement VK_KHR_separate_depth_stencil_layouts, docs/features: flag VK_KHR_timeline_semaphore as implemented, v3dv: implement vkGetPipelineExecutableInternalRepresentationsKHR, v3dv: implement vkGetPipelineExecutablePropertiesKHR, v3d/compiler: add more stats to prog_data, v3dv: implement vkGetPipelineExecutableStatisticsKHR, v3dv: expose VK_KHR_pipeline_executable_properties, v3dv: dont leak variant QPU when pipeline compile fails, v3dv: expose VK_KHR_shader_float_controls, v3dv: fix format usage checks when extended usage flag is set, broadcom/compiler: dont promote early fragment tests when writing sample mask, v3dv: consume barriers at the right stages, v3dv: only clear BCL barrier state if we dont have pending graphics barriers, v3dv: use an explicit struct type to track barrier state, v3dv: limit sync for barriers to hw queues selected by source mask, v3dv: dont be too aggressive disabling early Z, v3dv: use the global RCL EZ disable if we dont have any EZ draws in the job, broadcom/compiler: disable flags optimization for loop conditions, v3dv: merge pending secondary barrier state into primary command buffers, v3dv: handle barriers at the end of a command buffer, broadcom/compiler: fix postponed TMU spills with multiple writes, broadcom/compiler: dont predicate postponed spills, v3dv: fix pool descriptor count for inline uniform buffers, nir: fix documentation for uadd_carry and usub_borry opcodes, v3dv: dont lower uadd_carry and usub_borrow, nir/serialize: fix missing divergence info after deserialization, broadcom/compiler: dont try to hide TMU latency at QPU scheduling, broadcom/compiler: dont over-estimate latency of TMU instructions, v3dv: fix comment in texel buffer shader copy path, v3dv: remove unused lowering for nir_intrinsic_load_layer_id, v3dv: fix comment for point_sprite_mask filed in shader key, v3dv: clean up get_internal_type_bpp_for_image_aspects, v3d,v3dv: stop hardcoding various image limits, v3d: stop using a smaller texture limit in OpenGL, v3d,v3dv: stop copying and pasting the translate_swizzle helper, v3dv: only save/restore push constant data for meta operations if needed, v3dv: move push constant data to the command buffer state, v3dv: limit upload of indirect push constant data, v3dv: dont allocate MAX_PUSH_CONSTANTS_SIZE bytes for the push constants UBO, v3dv: stop tracking push constant buffer references, v3dv: allocate more push constant buffers if needed, v3dv: add a dirty state for pending push constants UBO updates, v3dv: explain why we clear certain state after a draw call, nir: add nir_address_format_2x32bit_global, broadcom/compiler: implement 2x32 global intrinsics, broadcom/compiler: track if a shader uses global intrinsics, v3dv: implement VK_KHR_buffer_device_address, v3dv: handle VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_2_EXT, v3dv: remove assert that poolSizeCount must be larger than 0, v3dv: fix offset reported by vkGetImageSubresourceLayout, v3d,v3dv: add a common v3d_hw_prim_type helper, v3dv: only check binning sync for semaphores for the first CL job, v3dv: explicitly set sampler min/max filter properties to false, v3dv: fill in Vulkan 1.2 missing device properties, v3dv: enable missing Vulkan 1.2 features for supported extensions, v3dv: enable missing mandatory Vulkan 1.2 features, glsl: Fix mixed tabs and spaces in lower_mat_op_to_vec.cpp, glsl: Add flag to disable part of do_vec_index_to_cond_assign, nir: Use nir_vector_extract to generate code for ir_binop_vector_extract, anv: Remove FS executables when applying the null FS optimization, intel/fs: Add missing synchronization for WaW dependency, nir: i32csel opcodes should compare with integer zero, nir/algebraic: Fix NaN-unsafe fcsel patterns, nir: Add and use algebraic property is selection, nir/range_analysis: Teach range analysis about fdot opcodes, intel/compiler: Rename vec4 state URB opcodes to have VEC4_ prefix, intel/eu: Validate some aspects of URB messages, intel/compiler: Move logical-send lowering to a separate file, intel/fs: Add _LOGICAL versions of URB messages, intel/fs: Remove non-_LOGICAL URB messages. Config VcXsrv for vulkan (also applies to OpenGL).. zink: fixup subgroup vote/ballot enables. radv: Implement VK_EXT_non_seamless_cube_map. For use with systems equipped with AMD Radeon discrete desktop graphics, mobile graphics, or AMD processors with Radeon graphics. It is designed for embedded systems like smartphones, tablet computers, software drivers. radv: Implement DGC generated command layout structure. For years I could not get a reliable vsync on Intel. Are they EVER going to fix the bug that makes CPU usage spike over 100% every time the mouse is moved? * fails with angle, intel_pps_driver.cc:308:74: error: too many arguments to function void intel_perf_query_result_accumulate_fields(intel_perf_query_result*, const intel_perf_query_info*, const void*, const void*, bool), radv: no nir validation in radv_link_shaders, r300: deqp regressions from glsl: enable the use of the nir based varying linker, [crocus] glmark2 -b jellyfish rendering issues, radeonsi-stoney: Failing jobs during a CI bug, turnip: use-after-free in shader compilation, anv: EXT_primitives_generated_query fails, r300: vs predicate logic fails in vs-loop-complex-unroll-with-else-break.shader_test, [Intel/Vulkan] White blinking artifacts in Wolfenstein Youngblood, [radv] DCC causes artifacts in Senran Kagura Shinovi Versus, Radeon RX 5700XT crash when using prusa-slicer, glcts proxy_textures_invalid_samples tests assert on iris, turnip: gfxbench mh3.1 offscreen crash with ANGLE, dEQP-GLES31.functional.shaders.builtin_functions.integer.[i|u]mulextended. glx/kopper: Enable GLX_EXT_swap_control etc. turnip: Allow load/store skipping in vkCmdClearAttachments(). radv: Always store stride in the vbo descriptor. pvr: Change phase_rate_change type to bool from uint32_t. Make sure existing tags are updated when using git pull. No spitting on the Bus! See Intels radv: optimised command buffer reset of vertex bindings. radv: Expose helper for base pa_su_sc_mode_cntl. EGL, OpenMAX, OpenCL, VDPAU and VA-API. DRI code-path. radv: Implement mesh shader scratch ring. radv: Lower shared and task_payload variables in task/mesh shaders. and Unix-like operating systems. When it comes to Intel's "Iris" Gallium3D OpenGL driver, it was actually in great shape. dzn: Annotate sometimes-unused variables. nouveau/nir: Fix the inverted sense of usesSampleMaskIn. radv: Disable transform feedback for gfx11. clean-ups in lp_bld_const.c, llvmpipe: asst. pvr: Add graphics pipeline hard coding infrastructure. Hopefully those remaining Vulkan items will get squared away for the Intel Vulkan driver. radv: Lower ABI in NIR for tess/ESGS/NGG shader arguments. nir: Add optional lowering for mul_32x16. aco: convert vs and so info over to aco structs. AMD's history of boneheaded decisions and implementations on the driver/software side has left them q. Copyright 2021 Unity Technologies. ir3: Use non-persp interpolation when appropriate for interpolateAtOffset. Intel also had a habit of adopting new OpenGL versions years after everyone else did. If you need to update your drivers, we recommend using the Proprietary GPU Drivers PPA. aco/radv: provide a vs prolog callback from aco to radv. aco/ra: Optimize some SOP2 instructions with literal to SOPK. Note that Vulkan runtime commes bundled with graphics drivers supporting Vulkan so manually installing it may not be necessary. freedreno,ir3: rename Z_CLAMP_ENABLE to Z_CLIP_DISABLE. intel/fs: Make logical URB write instructions more like other logical instructions, intel/fs: Make logical URB read instructions more like other logical instructions, intel/fs: Dont pass flags to lower_urb_read_logical_send or lower_urb_write_logical_send, intel/fs: Eliminate masked and per slot offset URB messages, intel/fs: Use canonical form for work around tags, nir: spirv: Allow 32-bit version of nir_intrinsic_is_sparse_texels_resident, radeonsi: r600: d3d12: st: Use NIR lowering for tg4 offset arrays instead of GLSL lowering, clc: Use stringstream for printing spirv errors, panfrost: Stop overallocating compressed textures, panfrost: Enable NIR lowering of half float packing, panfrost: Fix pack_32_2x16 implementation, pan/bi: Use texture index instead of sampler for message preloading, pan/va: Improvements to LEA_TEX instructions, pan/va: Add more transcendental operations, pan/va: Add absneg modifier to V2F32_TO_V2F16, nir/lower_tex: Copy more fields in lower_tex_to_txd and friends, pan/mdg: Keep min_bound at 16 when alignment requires it, pan/mdg: Fix mask usage when filling before a spill, pan/mdg: Fix disassembly of store instructions, pan/mdg: Return the instruction from mir_insert_instruction_*_scheduled, pan/mdg: Fix multiple spilt writes in the same bundle, panfrost: Copy blend constant into variant even when reusing it, panfrost: Increase the limit for blend shader variants, panfrost: Move patched_s out of the pan_blitter_views struct, nir: Add store_combined_output_pan BASE back, panfrost: Only write depth / stencil once if MRT is used, pan/bi: Use nodearrays for linear constraints, panfrost: Constant stencil value tracking, panfrost: Stop using sparse_array for batch BOs, panfrost: Use a macro for checking for a shared bind type, panfrost: Remove sync arguments from panfrost_batch_submit, panfrost: Enable QUAD_STRIP and POLYGON on v6, pan/va: Use the _safe iterator when adding blend shader calls, pan/decode: fflush buffers after dumping and before aborts, pan/decode: Use tag bits for resource entry count, pan/decode: Change indent when decoding resources, panfrost: Only emit images when they are present, panfrost: Emit the correct number of attributes, panfrost: Clear the GENERAL varying buffer field if unused, panfrost: Correctly calculate prefetch suppresion varying index, panfrost: Add a debug option for checking overflows on pool uploads, panfrost: Dont unbind recently bound streamout targets, nine: Only enable thread_submit by default on x86, venus: Add support to VK_KHR_maintenance4 extension, venus: Use maintenance4 to get max_size_buffer, Revert radeon: add EFC support to only VCN2.0 devices, vulkan/runtime: repair thread safety in method vk_queue_start_submit_thread(), radeonsi: save the fs constant buffer to the util blitter context, gallium/u_blitter: clear color buffers using color from a constant buffer, mesa/st: add nir shader to clear color buffers using constant value, mesa/st: clear color buffers using color from a constant buffer, mesa/st: call pipe->link_shader even if ir loaded from cache when linking, vulkan/wsi/wayland: Fix double free on error condition, anv: re-alloc push constants after secondary command buffers, anv: do not get rid of empty/useless fragment shaders, anv: emit scissors when the pipeline changes, anv: pipelineStageCreationFeedbackCount is allowed to be 0, amd: update headers to support decode software ring, radeonsi/gfx11: update codec support for gfx11, radeonsi/vcn: add decode software ring support for gfx11, radeonsi/vcn: add jpeg decode support for gfx11, amd/common: some ASICs with gfx9 use compute rings for render, vulkan/wsi: treat EBADF as missing DMA_BUF_IOCTL_{EXPORT,IMPORT}_SYNC_FILE, nir,microsoft: Move scale_fdiv into a common NIR pass, nir/opcodes: fisfinite32 should return bool32, util/set: Respect found in search_or_add_pre_hashed, vulkan: Add a common VkPipelineCache implementation, vulkan/pipeline_cache: Add helpers for storing NIR in the cache, anv: Switch to the new common pipeline cache, anv: Clean up pipeline cache helpers a bit, vulkan: Set signals[i].stageMask = ALL_COMMANDS for QueueSubmit2 wrapping, vulkan: Use ALL_COMMANDS_BIT for waits/signals instead of ~0, spirv: Handle Op*MulExtended for non-32-bit types, vulkan/log: Allow but warn if called with a NULL object, vulkan/log: Allow but warn for client-invisible objects, nir/constant_folding: Break TXB folding into a helper function, nir: Constant fold sampler/texture offsets, panvk: Take buffer offsets into account in BindVertexBuffers, panvk: Eliminate unused vertex attributes, nir/deref: Add an alu-of-cast optimization, panvk: Add address/range helpers for panvk_buffer, vulkan/wsi: Close file descriptors in wsi_destroy_image, vulkan/wsi: Only use a single fd per wsi_image, vulkan/wsi: Reset the image fence right before vkQueueSubmit, vulkan/wsi: Set the right stage flags for semaphore waits, vulkan/wsi: Add signal_fence/semaphore_for_image helpers, nir/cf: Return a cursor from nir_cf_extract as well, nir: Fix constant folding for non-32-bit ifind_msb and clz, nir: Set image_buffers and msaa_images in lower_samplers_as_deref, nir: Stop assuming shader_info::textures_used is 32-bit, nir: Gather samplers_used separately from textures, util/bitset: Support larger ranges in BITSET_TEST/CLEAR_RANGE, shader_info: Bump the number of images and textures supported, gallium/u_threaded_context: Use PIPE_MAX_SHADER_SAMPLER_VIEWS for sampler_buffers, mesa/st: Clamp MaxImageUniforms to MAX_IMAGE_UNIFORMS, gallium: Bump PIPE_MAX_SHADER_IMAGES to 64, panvk: Call nir_lower_io_arrays_to_elements_no_indirects, nir/lower_blend: Be more explicit about deref assumptions, nir/lower_blend: Stop passing the whole options object around, nir/lower_blend: Support SNORM and integer formats for logic ops, nir/builder: Add a nir_trim_vector helper, nir/builder: Add a nir_resize_vector helper. turnip: keep the depth_clip_disable state at the pipeline builder. radv: Refactor radv_emit_inline_push_consts to work with radeon_cmdbuf. aco: Force tex operand to have the correct sub dword size before packing. ci: Drop .build-rules from container jobs. ir3: Only run 16bit tex NIR passes on a5xx+. Misc: Support adding more compiler flags as needed; MinGW: Use Meson --prefer-static to link zlib, zstd and regex statically; Disable shared glapi when no Mesa3D OpenGL driver is built; Mesa3D pkg-config files are now relocatable. NOTE: For older Mesa versions, use the v2.6 release. turnip: Ignore TOP/BOTTOM_OF_PIPE bits in subpass src/dst dep flags. malloc_consolidate(): unaligned fastbin chunk, d3d12: point coord regression due to NIR IO changes. turnip: Split the tiling config into separate layouts based on CCU usage. 4.6 is only available if requested at context creation. Beside the cross-platform under the hood improvements, Mesa 22.2 has the following Windows specific improvements: @lygstate worked hard to bring Microsoft maintained components to MinGW package, but many things are far from working so they won't be available until it's worth it. Do not reorder or optimize GL command streams, Force using Graphics Pipeline Library for all shaders. radv: Simplify some boolean code in radv_get_preamble_cs. mesa/st: Drop the attrib remapping in st_prepare_vertex_program(). .gitignore: Qualify the path for the ignored build directory. pvr: Write immutable descriptor words in vkAllocateDescriptorSets(). Wants To Change the Definition. clean-ups in lp_tex_sample.c, llvmpipe: minor clean-up in lp_state_blend.c, llvmpipe: use enum blend types instead of unsigned, llvmpipe: s/unsigned/enum pipe_compare_func/. radv: Minor cleanup of radv_queue_submit_normal. In fairness, Windows is written by a small indie company so you can't expect a whole lot of support. are required to be supported. Full changelog here. On macOS, secondary Editor windows only maximize, and do not enter full screen mode. Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Download and install the latest drivers from NVIDIA. radv: Add perf counter lock/unlock commandbuffers. clean-ups in lp_rast_priv.h, gallivm: minor clean-ups in lp_bld_sample_soa.c, llvmpipe: misc clean-ups in lp_bld_interp.c, llvmpipe: fix comment typo in lp_bld_interp.h, llvmpipe: asst. OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). This can be used to get full depends on the particular driver being used. radv: Move radv_nggc_settings enum out of radv_cmd_buffer. llvmpipe: make opaque field a 1-bit field, llvmpipe: minor whitespace clean-up in lp_state_fs.h, llvmpipe: pass frontfacing param to jit_function() call, llvmpipe: asst. We are not responsible for them in any way. radv: Always use 3D block ID and grid size in task shaders. Hopefully those remaining Vulkan items will get squared away for the Intel Vulkan driver. Were actively developing and maintaining several hardware and Mesa 22.2.0 is a new development release. after loading, with ACO on RX 5700 XT, turnip: bad gmem rendering with PUBG mobile on angle, Intel (CHT) - Uplink text rendering bugged out in Mesa 22.0, gen9atom gpu hang on dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_1, bad memory managment on panfrost RK3399 - cannot alocate more ram - fury unleashed, radv,aco: Regression with global atomics with negative offsets, docs: Note EGL enum allocation for EGL_EXT_present_opaque, glx/kopper: Wire up a way for SwapBuffers to fail, wsi/x11: Avoid using xcb_wait_for_special_event in FIFO modes. radv/amdgpu: Initialize semaphore info with a designated initializer. nir_to_tgsi_info: drop const_buffers_declared. VirGL - project for accelerated graphics for The Zink driver is a Gallium driver that emits Vulkan API calls instead of targeting a specific GPU architecture. we can compare the ZINK profiles with Vulkan devices profiles generated with I'm not going to argue that their pre-Adrenaline drivers were very good, but I've found the Adrenaline drivers to be quite well written. ci: Fix non-freedreno performance jobs running during Marge merges. Window System, Xlib driver for the X Window System Intel's the worst though. We Need Your Support: This site is primarily supported by advertisements. ci/llvmpipe: Skip ssbo.layout.random.all_shared_buffer.36. pvr: replace p_compiler.h boolean with stdbool. For 32-bit application support, also install the lib32-mesa package from the multilib repostory. nir: Add upper bound for AMD shader arg intrinsics. ci/iris: Cut the glk-deqp test coverage in half. radv: Dont assign driver locations to mesh shader outputs. radv: Implement support for querying performance counters. turnip: fix wrong size for lrz cs when lrz_track_quirk is enabled. d3d12: Dont block DISPLAY based on format for non-Windows, wgl: Implement WGL_ARB_create_context_robustness, d3d12: Attempt screen reset during context create, d3d12: Add a unit test for context reset recovery, microsoft/compiler: Unload DXIL validator library *after* calling Release(), d3d12: Correctly key off of polygon stipple enable cap, mesa: Ensure ARB programs end in a newline, bin: Add a script for filtering/sorting refcount logs, u_debug_refcnt: Dont loop for initial refcounts if the initial value is huge, u_debug_symbol: Use correct sizeof for DbgHelp, u_debug_symbol: Allow re-init of DbgHelp to work around already-initialized issues, u_debug_stack: Lock around stack dumps to prevent interleaving, u_primconvert: Refactor to remove recursion from util_primconvert_draw_vbo, u_primconvert: Handle take_index_buffer_ownership, d3d12: Fix a couple over-releases from incorrect take-ownership flag, d3d12: Destroy empty residency bo set during early-return, d3d12: Include windows.h on Windows before dxgicommon.h, d3d12: MSVC warning around operator precedence causing uint32_t==bool, dzn: Add new parameter to vk_image_view_init call, microsoft/compiler: Fixup sampler derefs in tex instrs that dont *need* samplers, nir_lower_task_shader: Fix return from lower_task_intrin (bool, not void*), d3d12: Re-add missed bitmasks to shader key comparison, CI/windows: Install Vulkan SDK from LunarG directly isntead of Chocolatey, CI/windows: Delete comment for installing vulkan-runtime, CI/windows: Disable chocolatey progress printing to shrink log size, CI/windows: Disable LLVM CMake developer warnings to shrink log size, CI/windows: Move fraction for deqp-runner to run command line, wgl, d3d12: Handle front buffer writes for double-buffered MSAA surfaces backed by swapchains, d3d12: Report PIPE_CAP_ACCELERATED as 0 on WARP, d3d12: Properly set HS input control point count, mesa: Use C11 alignas for cross-platform SSE support, dzn: Skip another test that times out occasionally, util/disk_cache: Implement disk_cache_get_function_identifier for Windows, microsoft/clc: Enable tests that pass on server 2022, microsoft/clc: Fix test double free in the case of compilation failure, microsoft/clc: Add a unit test for unused image kernel args, vulkan_entrypoints_gen: For Windows ARM64EC, prefix symbols with #, gallium/util: Move u_dl and u_pointer to src/util. glsl: Remove unused lower_variable_index_to_cond_assign. tgsi_exec: Fix inf/nan handling for divide by zero. In addition to supporting our site through advertisements, you can help by subscribing to Phoronix Premium. The Khronos Group announces the release of the Vulkan 1.2 specification for GPU acceleration. Vulkan targets high-performance real-time 3D graphics applications, such as video games and interactive media.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to older OpenGL and Direct3D 11 APIs. gallium/omx: add video codec supported hook for decode paths. gallium: add a rasterizer state bit for unrestricted depth values. They include Vulkan support. clean-ups in lp_linear_fastpath.c, llvmpipe: asst. The general approach is: meson builddir/ ninja -C builddir/ sudo ninja -C builddir/ install MSVC LLVM source update: Delete files and folders that become untracked; Build environment info: Add old LLVM version; Update LLVM MinGW binary wrap fallback for 15.x releases; Freeze DirectX headers on stable release 1.606.4. kopper: Fix the return value of kopperSetSwapInterval(). The primary API is OpenGL but theres also support for OpenGL ES, Vulkan, wsi/x11: add xcb_put_image support for larger transfers. radv: Refactor radv_emit_userdata_address to work with radeon_cmdbuf. gallium/vl: wrap codec support checks in a common function. gallivm: asst. ac/nir/ngg: Create output variable for primitive ID export. pvr: Fix ISP_RENDER_MODE_TYPE enum in rogue_cr.xml. freedreno/ir3: Fold 16-bit conversions into image load/store src/dsts. Copyright 2004 - 2022 by Phoronix Media. Build mesa ninja. ac/nir/taskmesh: Use task shader lowering from common NIR code. i have a vega56 and i still have significant (but not game-breaking) violations of the openGL spec. radv: Skip setting empty index buffers to avoid hang. On the OpenGL ARB, they were obstructive. radv: Implement VK_EXT_shader_module_identifier. ac/nir: Add remappability to tess and ESGS I/O lowering passes. Indeed, there was a time when ATI(and still partway into the AMD ownership), where they either actively worked to supplant OpenGL with DirectX, or just implemented bare minimums. turnip: Document some fields about resolves. v3dv/ci: increase fraction to 10 on v3dv ci jobs. ci/crocus: Drop g41s xfail for rgba_half_float_oes. radv: Implement conditional rendering for async compute queue. support for Windows, other flavors of Unix and other systems such as pvr: Add static consts support in descriptor pds program. I am fairly certain I read some months back that there were significantly re written open source AMD graphics driver code in Linux kernel 5.19.. don't understand AMD graphics architecture, Vulcan, etc, so I can't be specific. Hardware vendor officially supported drivers, Apple officially supported drivers (Intel processor), Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver or AMD Mesa graphics driver. the apiVersion property of the VkPhysicalDeviceProperties struct There's thousands of articles written at Phoronix each year and embedded below is access to our The list includes. nir+ir3: Rename load_size_ir3 to load_center_rhw_ir3. docs: Extend calendar entries for 22.1 by 3 releases. radv: Enable task shader feature for NV_mesh_shader. ac/nir: Remove now-superfluous ac_nir_lower_tess_to_const. own IRC channel. Phoronix.com was founded in June of 2004 by Michael Larabel and over the past nearly two decades has become the leading resource for Linux news, especially as it pertains to Linux hardware support, graphics drivers, and other enthusiast topics. lavapipe: fix depth bias offset flag enables. ci/turnip: Add a bit of spilling-vs-ballot testing on a618. This tool is designed to detect the model of AMD graphics card and the version of Microsoft Windows installed in your system, and then provide the option to download and install the latest official AMD driver package that is compatible with your system. turnip: Change to use shared consts for PushConstants. pvr: Allow signal_sync pointer to be NULL in job submission. You can also contribute to Phoronix through a PayPal tip or tip via Stripe. check out the new Slashdot job board to browse remote jobs or jobs in your area. Ads are what have allowed this site to be maintained on a daily basis for the past 18+ years. ci/bare-metal: Add per-boot-stage timeouts for fastboot and poe. radv: Dont check if we need to copy immutable samplers for non push templates. nouveau: disable fences when running under drm-shim. For OpenGL 3.0 support, the following additional requirements must be nir: Keep track of cross-invocation mesh shader output access. Download and install the latest drivers from NVIDIA. docs: update calendar and link releases notes for 22.0.4, docs: update calendar and link releases notes for 22.1.1, docs: update calendar and link releases notes for 22.0.5, docs: update calendar and link releases notes for 22.1.2. docs: Add calendar entries for 22.2 release candidates. Revert ci/freedreno: Switch a630 to manual/disabled for lab maintenance.. The Vulkan beta drivers generally contain the latest driver fixes that we identify while getting games to work. They include Vulkan support. But theres also VP_ZINK_requirements.json
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